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GDK

This is edition 1.0 of the GDK documentation, 16 May 1996.

1. Copying  Your rights.
2. What is GDK?  
3. Initialization and exit  
4. Event handling  
5. Understanding and using visuals  
6. Creating and using windows  
7. Creating and modifying GCs  
8. Creating pixmaps  
9. Creating images  
10. Specifying color  
11. Creating Fonts  Creating fonts.
12. Drawing Commands  Drawing commands.
13. Using extended devices  
14. Other stuff  
15. Using GDK  
Variable Index  Index of functions
Concept Index  Index of concepts


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1. Copying

GDK is free; this means that everyone is free to use it and free to redestribute it on a free basis. GDK is not in the public domain; it is copyrighted and there are restrictions on its distribution, but these restrictions are designed to permit everything that a good cooperating citizen would want to do. What is not allowed is to try to prevent others from further sharing any version of GDK that they might get from you.

Specifically, we want to make sure that you have the right to give away copies of GDK, that you receive source code or else can get it if you want it, that you can change GDK or use pieces of it in new free programs, and that you know you can do these things.

To make sure that everyone has such rights, we have to forbid you to deprive anyone else of these rights. For example, if you distribute copies of GDK, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must tell them their rights.

Also, for my own protection, we must make certain that everyone finds out that there is no warranty for GDK. If GDK is modified by someone else and passed on, we want their recipients to know that what they have is not what we distributed, so that any problems introduced by others will no reflect on our reputation.

The precise conditions of the licenses for GDK are found in the General Public Licenses that accompanies it.


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2. What is GDK?

GDK is designed as a wrapper library that lies on top of Xlib. It performs many common and desired operations for a programmer instead of the programmer having to explicitly ask for such functionality from Xlib directly. For example, GDK provides a common interface to both regular and shared memory XImage types. By doing so, an application can nearly transparently use the fastest image type available. GDK also provides routines for determining the best available color depth and the best available visual which is not always the default visual for a screen.


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3. Initialization and exit

Initializing GDK is easy. Simply call gdk_init passing in the argc and argv parameters. Exit is similarly easy. Just call gdk_exit.

Function: void gdk_init (int *argc, char ***argv)
Initializes the GDK library. The arguments argc and argv are scanned and any arguments that GDK recognizes are handled and removed. The argc and argv parameters are the values passed to main upon program invocation.

Function: void gdk_exit (int errorcode)
Exit GDK and perform any necessary cleanup. gdk_exit will call the systems exit function passing errorcode as the parameter.

 
int
main (int argc, char *argv[])
{
  /* Initialize GDK. */
  gdk_init (&argc, &argv);

  /* Exit from GDK...this call will never return. */
  gdk_exit (0);

  /* Keep compiler from issuing a warning */
  return 0;
}


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4. Event handling

Events are the means by which GDK lets the programmer know of user interaction. An event is normally a button or key press or some other indirect user action, such as a the mouse cursor entering or leaving a window.

There exist only a few functions for getting events and event information. These are gdk_events_pending, gdk_event_get, gdk_events_record and gdk_events_playback. The latter two functions are useful for automatic testing of a software package and should normally not be needed in a program.

Function: gint gdk_events_pending (void)
Returns the number of events pending on the event queue.

Function: gint gdk_event_get (GdkEvent *event)
Return the next available event in the event structure. gdk_event_get will return TRUE on success and FALSE on failure. Success and failure is determined by whether an event arrived before the timeout period expired.

Function: void gdk_events_record (char *filename)
Turn on recording of events. User events and certain system events will be saved in the file named by the variable filename. This stream of events can later be played back and "should" produce the same results as when the original events were handled. However, the programmer does need to be careful in that the state of the program must be the same when gdk_events_record is called and when gdk_events_playback is called. For this reason, gdk_events_record is normally not called directly, but is instead invoked indirectly by specifying the "-record" command line option.

Function: void gdk_events_playback (char *filename)
Start playback of events from a file. (See the above description of gdk_events_record). Normally this function is not called directly but is invoked by the "-playback" command line option.

Function: void gdk_events_stop (void)
Stop recording and playback of events.

 
void
handle_event ()
{
  GdkEvent event;

  if (gdk_event_get (&event))
    {
      switch (event.type)
       {
         ...
       }
    }
}


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5. Understanding and using visuals


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6. Creating and using windows


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7. Creating and modifying GCs


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8. Creating pixmaps


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9. Creating images


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10. Specifying color


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11. Creating Fonts


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12. Drawing Commands


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13. Using extended devices


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14. Other stuff


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15. Using GDK


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Variable Index

Jump to:   G  

Index Entry Section

G
gdk_event_get4. Event handling
gdk_events_pending4. Event handling
gdk_events_playback4. Event handling
gdk_events_record4. Event handling
gdk_events_stop4. Event handling
gdk_exit3. Initialization and exit
gdk_init3. Initialization and exit

Jump to:   G  


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Concept Index

Jump to:   C   D   E   F   G   I   M   O   P   T   U   V   W  

Index Entry Section

C
Color10. Specifying color
Controlling extended devices13. Using extended devices

D
Debugging14. Other stuff
Drawing12. Drawing Commands

E
Events4. Event handling
Examples15. Using GDK
Exit3. Initialization and exit

F
Fonts11. Creating Fonts

G
GC7. Creating and modifying GCs
Graphics Contexts7. Creating and modifying GCs

I
Images9. Creating images
Initialization3. Initialization and exit

M
Miscellaneous14. Other stuff

O
Overview2. What is GDK?
Overview13. Using extended devices

P
Pixmaps8. Creating pixmaps

T
Timers14. Other stuff

U
Using extended device capabilities13. Using extended devices

V
Visuals5. Understanding and using visuals

W
Windows6. Creating and using windows

Jump to:   C   D   E   F   G   I   M   O   P   T   U   V   W  


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Table of Contents

1. Copying
2. What is GDK?
3. Initialization and exit
4. Event handling
5. Understanding and using visuals
6. Creating and using windows
7. Creating and modifying GCs
8. Creating pixmaps
9. Creating images
10. Specifying color
11. Creating Fonts
12. Drawing Commands
13. Using extended devices
14. Other stuff
15. Using GDK
Variable Index
Concept Index

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Short Table of Contents

1. Copying
2. What is GDK?
3. Initialization and exit
4. Event handling
5. Understanding and using visuals
6. Creating and using windows
7. Creating and modifying GCs
8. Creating pixmaps
9. Creating images
10. Specifying color
11. Creating Fonts
12. Drawing Commands
13. Using extended devices
14. Other stuff
15. Using GDK
Variable Index
Concept Index

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